Fallout: New Vegas - Useless Money Walkthrough - Previous Luxuries

It's time for it to explore many of the old apartments from the Sierra Madre in order to find our old friend Christine. This means looking after security, knocking out a few emitters and finding what you need to finally unlock the entrance towards the vault. And of course, you must save or kill Christine.
You can start this by going to the Suites. Just take the elevator up in the lobby. You can only go for the left for now, so just go this way and walk after dark cloud. Both doors lead to the same place, and also the locked door actually doesn't are any better. Go through the opposite door and loot the bathroom for medical supplies. The other closet has a locked safe with many different chips and stimpaks.



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Wait for your hologram of Vera inside other room to walk a short distance away (all holograms double as security, so be careful). Move into the subsequent room and quickly glance at the door for the left into the bathroom. Close the entranceway and look to the right to obtain the emitter. Blow it as much as kill the hologram and get yourself a bit peace.
You will go ahead and unlock the door for that experience now. Keep moving and looting. Your real goal is the subsequent hallway, so proceed and go to the big workroom because of the washers. Run over and power down the radio for the left to save who you are a little trouble. There's a lot of scrap that may be used to make things on the workbench, if you are like doing a little crafting. Also note the three fusion batteries and scrap. Friends of Christine will make 150 chips by using these materials.
The real goal may be the active emergency terminal. Use this to override the seal about the first door from the elevator. You can also hack one other computer to seal off the speakers, gain part with the starlet hologram code and acquire the recipe to get a super-heated knife. Grab the key next to the computers to open the door and save yourself a walk.

Walk back out on the first hallway and backtrack on the first emergency door. Go through and look out, because there's another hologram on patrol. If you stick for the hallway around the right, you could make it into the security office. Hack laptop computer, it's average difficulty, and unlock the protection closet and change the IFF code about the holograms. You're safe now.
Get the hunting shotgun off from the shelf, combined with the ammo. The closet also features a lever-action shotgun with additional ammo, plus some armor. Go into the suites and loot them as you wish. There's no real tricks now that the holograms are friendly. Shut off of the radio inside corner suite, and walk over the wrecked walls unless you reach a brand new corridor. You'll know it, because you'll be able to see a vending machine as well as a sealed cooking area. Note that if you want to loot your home, you will have to turn off the radio. There's a gas leak, so blowing up a radio may perhaps be a bad idea. Fix the leak and loot everything you wish. There ought to be ingredients for the Sierra Madre Martini, if you need to make one.
Go back into the new hall and walk past some double doors. These are our goal, but we've got one last room to loot. Run with the cloud in the bedroom. There's 300 chips in the suitcase, along with a suit of metal armor within the closet. I believe that this is the only pair of heavy armor within the casino, so go if you want it.
Walk back to the double doors and go into. There's a Big Book of Science hidden around the bookshelf on the left. Take it and browse it, then open the threshold to find Christine.

If you were nice to her, she'll open as much as you. She'll explain her past, mention the Big Empty and give you the important thing to Vera's dresser. If you don't desire to make her angry, avoid questioning her need to kill Elijah and say that you believe he can be reasoned with.
Loot the dresser for Vera's audition tape and several other gear, then take Vera's dress off of her skeleton. There's three med-x doses about the ground and a super stimpak by her side. You can also make use of the auto-doc to solve your limbs if you would like.
Walk out with Christine and tell her to simply wait here. You need a lot more than the audition tape to overpower the elevator lock, so backtrack on the first elevator (you can just cut from the kitchen along with the workshop to get this done quickly).



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Go down for the lobby and draw a good weapon. I counted 7 ghost people. Then again, you have a brand new shotgun, so that you should be fine. I personally used all website the chips I looted for automatic rifle ammo and tore through all of them in a very satisfying manner.
Clear a path for the reception desk and access the songs options. Download the three ambient tracks (since the interference is perhaps all sorted) and go back around Vera's Suite. Activate the microphone lock, and judge to play the music. The elevator will unlock and you'll be all set to go.
It's time for your big heist.

All screenshots from Fallout: New Vegas - Dead Money

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